AI Insights · Timothy · October 2021
Top 5 Celebrity Games in the US: Q3 2021 Performance
Discover the performance trends of the top 5 celebrity games on a unified platform in the US during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 celebrity games in the United States exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at how these games fared.
Kim Kardashian: Hollywood from Glu Games LLC saw a fluctuating trend in weekly revenue, peaking at approximately $434K in mid-July and ending the quarter at around $324K. Weekly downloads showed a consistent decline from 19.5K at the start of the quarter to just under 10K by the end of September. Similarly, weekly active users decreased from 118.7K to about 96K over the same period.
BTS WORLD by Netmarble Corporation experienced a peak in weekly revenue in late June at $31K, then fluctuated throughout the quarter, closing at $19K. Weekly downloads started at 3.4K but gradually decreased to around 1K by the end of September. The game maintained a relatively stable number of weekly active users, ranging between 56K and 67K.
SUPERSTAR SMTOWN from Dalcomsoft, Inc. showed variability in weekly revenue, peaking at nearly $19K in mid-July and dropping to about $5.5K by the end of September. Weekly downloads remained relatively stable, starting at 1.7K and ending at 1.1K. The game’s weekly active users hovered around 9K to 10K for most of the quarter.
Revue Starlight Re LIVE by Ateam Entertainment Inc. had a more modest performance with weekly revenue peaking at $13.3K in mid-July and dropping to about $9.8K by the end of September. Weekly active users saw a steady decline from 477 at the beginning of the quarter to 262 by the end.
PewDiePie's Tuber Simulator from Outerminds Inc. experienced a steady trend in weekly revenue, starting at around $9.8K and ending at $10.1K. Weekly downloads showed a slight decline from 7.3K at the start of the quarter to 5.9K at the end. Weekly active users decreased from 62.6K to about 50.7K over the same period.
For more detailed insights and additional data, visit Sensor Tower.